- Jun 28, 2018
I'm glad to hear this isn't the intended behavior, but in that case I humbly encourage you to bug-hunt the code for it a bit more. The explosion has been consistently dealing damage to the towers on either side of the lanes where explosion occurs, as well as the tower in front of the targets that was already taking damage.
Does this happen to any tower? Or just a particular one? I haven't heard of this bug yet.
My tactic to beat stage 6 was to use Q energy towers as cheap walls since the cooldown on other towers is too low. I then tried to make a column of Q towers, left room for 2 columns of E towers, and spammed W towers in front of those. If W was on cooldown I used Q as a cheap blocker. If I lost a row I rebuilt as best as I could. It was still really hard, though, and I barely beat stage 6. Lost a ton of towers. Took me at least a dozen tries with one ragequit break in there.
1 2 3 4 5 6 7 8 9 10 11 12 A [E][Q][Q][ ][ ][ ][ ][W][W][W][ ][ ][ ] B [E][Q][Q][ ][ ][ ][ ][W][W][W][ ][ ][ ] ... H [E][Q][Q][ ][ ][ ][ ][W][W][W][ ][ ][ ] Disclaimer: This isn't the solution to level 6
Please have mercy on we who have much slower APMs than RTS pros like you! xD
Also, I wish the A-spell could be freely targeted anywhere on the map, and not stopped by the first enemy on the row it ran in to!
Overall, I think most players are able to figure it out given enough time. But most of that time is spent retrying the difficult levels. I think padding it the levels would be beneficial. So something as difficult as level 6 does come but it will come after several more gentler levels, so it feels better to play. Players will be able to beat enemies the first time they see them, and then digest. One downside is that not every level will have gallery unlocks attached to it, so I'll have to find a way to communicate when a gallery item is unlocked. The other hard part is modulating the difficulty of levels in between. I'm becoming numb to how difficult this game actually is at this point.